Ratkin Warlock
Evil, 20 mm, 32 pts
Power Dice:
1 Red,
0 White,
0 Blue
Class:
Spellcaster,
Race:
Ratkin,
Base Equipment
NoneKeyword Rules
Headstrong
If a model with this special rule is Fatigued, when it is activated, roll a die. On a 6+, the Fatigue counter is removed and the model may act as normal.
Inspiring
A model with this rule, and all friendly models within 6″ of it, may re-roll failed Nerve tests.
Unique Rules
Insane power surge (n)
Use this ability when this model is activated during one of your Turns. Declare how much power is being spent before casting any spells. For each power spent, the warlock can cast one of the spells it knows regardless of the action length. Spells can only be boosted if it costs additional power to do so. Resolve the effects of each spell before casting the next. Once all spells are cast, the Warlock is marked as both Activated and Fatigued and roll 1d8 for each spell that was cast. For each 6+ rolled, the Warlock suffers 1 automatic wound with no armour save possible.